

These red “mushrooms” (I like to call them mines) explode when you get too close to them or when they take any type of damage (bullet, throwable, punch). You can hear them by their (annoying) beeping. The faster the beeping, the closer you are. They explode into bullets, which can hurt you and the enemy. The game can “”glitch”” out and make everything vertical too vertical. This visual “glitch” only influences the stage and the white parts of a concrete enemy. Red dudes are not affected by the visual glitch, their position is accurate. The closer you get to a horizontal layer, the less vertical the surrounding area to that horizontal layer is. Sometimes the glitch is barely noticable (like in office). They work the same as vertical-distortions but horizontal. These are more obtrusive due to the fact that they move cover. A red dude can be running behind cover, but due to the horizontal distortion you might think he’s not, and shoot the cover (which isn’t effective).īoth visual “glitches” can accur at the same time. They can block everything, except if you shoot/throw into the gap(s). In this section I’m going to talk about melee weapons that you and/or the enemy can pick up.Įvery melee weapon used by you can deflect bullets (but their durabillity takes a hit) and turn into a breakable throwable after 3 hits. Breakable Melee WeaponsĪll breakable melee weapons are non-lethal throwables. After using all your shotgun shots, if you left click with it, you turn it around and it turns into a melee-weapon. If used by the enemy, they can deflect OR break any breakable throwable before it hits them. The enemy can’t deflect katana/knife-type or shuriken-type throwables with this. If used by the enemy, they can’t deflect anything. If used by the enemy, they will not deflect anything.

Katana’s are pretty fun, because they don’t break. If used by the enemy, they can deflect bullets (not nails) and throwables. However, they cannot deflect bullets that are below their knees. The enemy cannot spawn with a knife, but they can pick them up. re also recognizes this as a melee weapon, as it lets you CHARGE with it. If used by the enemy, the Pipe, Bat and Katana can deflect things. They do have a cooldown on deflection, so you should throw more stuff at them to make sure they drop their weapon. You can’t really just shoot Katana-enemies if you have a pistol, since they can destroy your bullets.
